![]() Splintershield and Malgrim accompany the first set of wagons across without incident. On the third day the caravan does indeed need to ford the river. The caravan headed towards the forest to ford the river. Now that he sees the big picture, thanks in part to the PCs, of course he’ll agree with Malgrim’s decisions. He makes it seem like he would have agreed to this decisions all along if he’d had all of the information in the first place. In the end five of the PCs side with Malgrim, asking Splintershild to trust the Ranger’s judgment and let him do his job. With everyone looking on, they turn to the PCs and ask for their opinions.Įach of the PCs makes a case for why the caravan should follow Splintershield’s advice or Malgrim’s advice. Splinteshield and Malgrim seem to be at an impasse. He believes that there are orcs living in that area of the mountains and doesn’t want to risk an encounter. Splintershield wants to keep near the foot of the mountainside but Malgrim disagrees. The caravan will need to ford the river in the next day or two. Malgrim’s scouts discovered that the trail ahead has been wiped out by recent storms and rushing streams. When the PCs moved forward to find out what was going on they found themselves in the middle of the dispute. After leaving the main road the journey slowed considerably and the trails became more rugged and uneven clearly not idea for wagons.įrom the head of the caravan the PCs heard an argument between Splintershield and Malgrim. By the second day many of the travelers were less enthusiastic. The first day was uneventful and the caravan managed to cover a lot of ground. Malgrim and his men were hired by Splintershield to act as guides and scouts. He made a good first impression and certainly seemed eager and excited, as well as unusually loud even for a Dwarf.Ī few hours outside of Hammerfast, the caravan me a band of Rangers led by Malgrim the Half-orc. Just as the caravan was getting ready to leave Brother Splintershield, a Cleric of Moradin and the leader of this expedition, introduced himself to the group. Desiring to settle in this new town, you answered the call and now stand in a field outside the town awaiting the caravan’s departure. Some months ago, a call went out from the temple of Moradin in Hammerfast seeking able-bodied settlers to establish a new town to the southwest. A caravan of settlers is preparing to depart, and you are among them. Dawn is just breaking, and the shadowed walls of Hammerfast loom above you. You and your companions stand huddled in the chill of early morning, blowing clouds of mist with every breath. The heroes are 1st-level adventurers who have been hired to ensure that the caravan reaches Inverness safely. The adventure begins with the heroes as part of a caravan of pilgrims setting out to found a town in the ruins of Castle Inverness. Here’s the adventure intro that Wizards provided.
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